Numen
The popular 8bit demo by TAQUART.
Released at Lato Ludzików 2002 in Opalenica, Poland. The WINNER at demo compo on this party.
# technical details
Effects
- Flash and spin
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80x56, 9++, 2 frames
idea, code: Eru, Fox
- Portal engine
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80x48, 10++/9++
idea, maps, code: Fox gfx: Dracon
- Rotated tunnels
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80x56, 10++, 2 frames
idea: Fox code: Eru, Fox
- Environment mapping
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56x56, 9++
idea, objects, code: Fox
- Bump mapping
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152x96, HIP+, 4 frames
idea: Heaven code: Fox
- Ray-shaded tunnel
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80x59, 9++, 2 frames
idea, code: Eru
- Recursive zoomer
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60x59, 9++, 3 frames
idea: Eru, Fox code: Fox
- Interference and transparency
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80x54, 9++, 2 frames
idea: Fox, Heaven code: Fox gfx: Dracon
- Eru plasma
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80x56, 9++, 2 frames
idea, code: Eru, Fox
- LBS plasma
160x118, TIP, 4 frames
idea: Eru code: Fox gfx: Slaves
- Tunnel puzzle
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80x56, 9++, 2 frames
idea, code: Eru
- Rubik's cube
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64x59, 10++, 2-3 frames
idea, code: Fox
- Motion capture
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128x118, 7, 2 frames
idea: Eru anim: converted code: Fox
- Turbo vectys
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128x236, TV!, 1 frame
idea, code: Fox
- Scrolled bump mapping
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80x59, 9++, 2 frames
idea: Fox code: Eru
Pictures
- Diablik
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160x192, HR
gfx: Dracon (based on original art by Piotr Zdrzyniecki)
- "Numen" title screen
160x118, TIP
gfx: Dracon
- Babka
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256x239, HR
gfx: Dracon (based on orginal art by someone else)
- Big "Taquart" logo
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390x116, 256
gfx: Dracon
- Musk
160x96, TIP
gfx: Dracon
Other
- 384-byte DOS - code: Fox
- Menu - idea, code: Fox gfx: Dracon
- DEFLATE depacker - code: Fox
- Soundtrack - msx: X-Ray, code: Fox
Powered by
- xasm - cross-assembler with original syntax extensions
- Code-Genie - programmer's editor for Windows, no longer maintained (Fox's current choice is SciTE)
- Atari800Win Plus - best Atari emulator at that time
- Java - we have coded various converters in Java
- DJGPP - we used some GNU tools
- Ken Silverman's "Build" editor - the very same editor Duke Nukem 3D levels were created in
© 2002-2012 by TAQUART group.